"There are those that will see conspiracy and disgust in the rotation of the earth simply because its too popular with the mainstream". (@realjenius)
Apart from that, I bought Left 4 Dead 2 after more than 100 hours on Left 4 Dead. I only finished the first campaign yet (with friends, of course), but I must say that this game is a masterpiece!!
What are you waiting for? Buy this game on PC NOW!!!
And don't forget to check the Mignight Riders website from time to time. It seems that we will see them soon ;)
Showing posts with label left4dead. Show all posts
Showing posts with label left4dead. Show all posts
Saturday, 21 November 2009
Saturday, 1 August 2009
This guy needs to get a life, maybe
However, at the end he did not seem to suffer from playing Left 4 Dead during some 8 hours on a row approximately ;)
Tuesday, 18 November 2008
Beautiful freaks
From Left 4 Dead, of course...
As you see, there's not only one type of infected ;-)



And beware of the witch !!
As you see, there's not only one type of infected ;-)



And beware of the witch !!
Sunday, 16 November 2008
Playing against the Living Dead
I just downloaded the Left 4 Dead demo yesterday evening (containing the first two maps of the first chapter of the video game), and started to play yesterday late in the evening, and also today. I did not look for online coop gaming yet, because I first wanted to better understand how the game was working for me (it is possible to play alone with internet switched-off, in that case the computer plays the 3 other characters in the game).
I had some framerate problems with my PC yesterday, just after I downloaded the game (especially when I fired, or when a lot of zombies rushed at once). I thought it could be due to my (now) aging laptop, even if it still handles Episode 2 without any apparent glitches. But it was probably just because some of the PC resources were not released after the (1 hour) download and install, because when I played it today none of these problems re-appeared.
Me and my AI mates were able to make it through the first map on advanced settings (after many trials though), but we were not able to finish the second map successfully - yet ;-). We were very close the last time, but I was insufficiently prepared to the never ending wave of zombies when I pulled the switch (I think it's at the end of the map, just before the safe zone, but I'm not sure..). I heard the sobbing of a witch, I knew the dreadful thing was close, so I switched off the flashlight to avoid to awaken it. The problem was that there were a LOT of other zombies rushing at us, and the last wave was fatal: witch awakened, character dead, mission failed ;-)

As of the game, it is very efficient to scare the player. I'm sure it is much better when really playing it coop, but even in standalone mode it's scary !!! Hearing the witch soft sobbing is really something for example... And they handle shadows very efficiently making you never fully at ease anywhere in the game. Art direction seems flawless when you are in the game. They say this on the L4D blog, and I really thing it examplifies the way the game was designed: we'll talk about our approach to lighting the dark and murky world of Left 4 Dead, with a focus on playable, stylized dark — namely, finding a balance that gives a player the illusion of darkness without getting frustrating.

You never know from were the things will arrive, even if you backtrack, you may encounter new waves of zombies. It never seems like the so-called "A.I. Director" is spawning just them just in front of your eyes, I played the same parts several times (after many deaths), and although encounters of zombies were always different, they never seemed random. I think it is partly due to the fact that all the level ambiance is consistent with the way and places they will appear. I would very much like to hear more about the director, because it seems to be very efficient with its purpose...
All in all, I'm 90% sure I will buy this game !!!
Update: I made it to the end of the two first maps after all... But I think I saw a zombie vomiting on the floor once. Disgusting !!
Update 2: The zombies are not generic at all. Apart from the 5 bosses, there is a LOT of different zombie faces, not only say one for zombie men, and one for zombie women. And even if you don't really have the time to enjoy the view, the graphics are really good, very good. During my nth trip through the two levels, I took a lot of screenshots - while endangering the life or my character, and believe me: they are really gorgeous. And even in the height of action (brains, brains !!!), zombies are, sort of, say, beautiful. hmm only as zombies, I agree, zombie women are really not my type, first they seem to never wash their teeth after eating raw meat ;-)
I had some framerate problems with my PC yesterday, just after I downloaded the game (especially when I fired, or when a lot of zombies rushed at once). I thought it could be due to my (now) aging laptop, even if it still handles Episode 2 without any apparent glitches. But it was probably just because some of the PC resources were not released after the (1 hour) download and install, because when I played it today none of these problems re-appeared.
Me and my AI mates were able to make it through the first map on advanced settings (after many trials though), but we were not able to finish the second map successfully - yet ;-). We were very close the last time, but I was insufficiently prepared to the never ending wave of zombies when I pulled the switch (I think it's at the end of the map, just before the safe zone, but I'm not sure..). I heard the sobbing of a witch, I knew the dreadful thing was close, so I switched off the flashlight to avoid to awaken it. The problem was that there were a LOT of other zombies rushing at us, and the last wave was fatal: witch awakened, character dead, mission failed ;-)

As of the game, it is very efficient to scare the player. I'm sure it is much better when really playing it coop, but even in standalone mode it's scary !!! Hearing the witch soft sobbing is really something for example... And they handle shadows very efficiently making you never fully at ease anywhere in the game. Art direction seems flawless when you are in the game. They say this on the L4D blog, and I really thing it examplifies the way the game was designed: we'll talk about our approach to lighting the dark and murky world of Left 4 Dead, with a focus on playable, stylized dark — namely, finding a balance that gives a player the illusion of darkness without getting frustrating.

You never know from were the things will arrive, even if you backtrack, you may encounter new waves of zombies. It never seems like the so-called "A.I. Director" is spawning just them just in front of your eyes, I played the same parts several times (after many deaths), and although encounters of zombies were always different, they never seemed random. I think it is partly due to the fact that all the level ambiance is consistent with the way and places they will appear. I would very much like to hear more about the director, because it seems to be very efficient with its purpose...
All in all, I'm 90% sure I will buy this game !!!
Update: I made it to the end of the two first maps after all... But I think I saw a zombie vomiting on the floor once. Disgusting !!
Update 2: The zombies are not generic at all. Apart from the 5 bosses, there is a LOT of different zombie faces, not only say one for zombie men, and one for zombie women. And even if you don't really have the time to enjoy the view, the graphics are really good, very good. During my nth trip through the two levels, I took a lot of screenshots - while endangering the life or my character, and believe me: they are really gorgeous. And even in the height of action (brains, brains !!!), zombies are, sort of, say, beautiful. hmm only as zombies, I agree, zombie women are really not my type, first they seem to never wash their teeth after eating raw meat ;-)
Saturday, 1 November 2008
Merry Christmas
"we made it, WE MADE IT"
"son we just crossed the street"
Seems this game will be awesome, but son beware the cry of the Witch !!
HD in English here
Sunday, 26 October 2008
Zombie Apocalypse
I read some reviews about Far Cry 2, and as I liked its predecessor (hmm may be not much the Sci-Fi part, the monsters were much less convincing that the humans), I began to be interested.
But although the game exteriors seem to be really gorgeous, it also seems to fail in a number of ways:
This does not impress me at all. I don't mind not super-high realism (even if it was advertised), but I mind getting bored but a non-existent story and long minutes of nothing.
And now for something completely different: The game I'm eagerly waiting for now is: Left 4 Dead, from Valve, of course.

Being in the middle of a zombie movie as one survivor really seems to be a great idea, especially if the zombies are of the speedy kind as in 28 Days Later. Having the game deciding the mood and drama depending on how you are doing so far is a feat. If it works, it is really the beginning of a new era in gaming.
What Ubisoft seem not to have understand is the fact that a video game (or a movie) is not about reality, and the world it paints for us is only a prop. Wanting to have the maximum realism at all costs is a mistake (and especially in the case of this game, because it is hindered by many other bad game decisions). Players (or film viewers) don't want realism, they want the illusion of realism. This is not the same thing at all.
But although the game exteriors seem to be really gorgeous, it also seems to fail in a number of ways:
- Character models really look like some cheap plastic. This was not a problem in a game like Doom 3, because monsters were much more important than the (very) few humans, but here it seems odd in this recreation of Africa. Also Interiors impressed me much less than landscapes,
- No real story, enemies annoyingly respawning when you should have killed them minutes ago, and cheap tricks such as malaria bouts in the middle of action, or jeeps needing repair much too often to be real, enough to be annoying),
- Long, long trips without real action / story, save maybe (over and over) the same checkpoints, over and over,
- It seems you only see soldiers in the map, no villagers at all in 50 sq km ?
- Why having a real map in your hand if this is a magical map ?
This does not impress me at all. I don't mind not super-high realism (even if it was advertised), but I mind getting bored but a non-existent story and long minutes of nothing.
And now for something completely different: The game I'm eagerly waiting for now is: Left 4 Dead, from Valve, of course.

Being in the middle of a zombie movie as one survivor really seems to be a great idea, especially if the zombies are of the speedy kind as in 28 Days Later. Having the game deciding the mood and drama depending on how you are doing so far is a feat. If it works, it is really the beginning of a new era in gaming.
What Ubisoft seem not to have understand is the fact that a video game (or a movie) is not about reality, and the world it paints for us is only a prop. Wanting to have the maximum realism at all costs is a mistake (and especially in the case of this game, because it is hindered by many other bad game decisions). Players (or film viewers) don't want realism, they want the illusion of realism. This is not the same thing at all.
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