Sunday 26 October 2008

Zombie Apocalypse

I read some reviews about Far Cry 2, and as I liked its predecessor (hmm may be not much the Sci-Fi part, the monsters were much less convincing that the humans), I began to be interested.

But although the game exteriors seem to be really gorgeous, it also seems to fail in a number of ways:

  • Character models really look like some cheap plastic. This was not a problem in a game like Doom 3, because monsters were much more important than the (very) few humans, but here it seems odd in this recreation of Africa. Also Interiors impressed me much less than landscapes,

  • No real story, enemies annoyingly respawning when you should have killed them minutes ago, and cheap tricks such as malaria bouts in the middle of action, or jeeps needing repair much too often to be real, enough to be annoying),

  • Long, long trips without real action / story, save maybe (over and over) the same checkpoints, over and over,

  • It seems you only see soldiers in the map, no villagers at all in 50 sq km ?

  • Why having a real map in your hand if this is a magical map ?



This does not impress me at all. I don't mind not super-high realism (even if it was advertised), but I mind getting bored but a non-existent story and long minutes of nothing.

And now for something completely different: The game I'm eagerly waiting for now is: Left 4 Dead, from Valve, of course.



Being in the middle of a zombie movie as one survivor really seems to be a great idea, especially if the zombies are of the speedy kind as in 28 Days Later. Having the game deciding the mood and drama depending on how you are doing so far is a feat. If it works, it is really the beginning of a new era in gaming.

What Ubisoft seem not to have understand is the fact that a video game (or a movie) is not about reality, and the world it paints for us is only a prop. Wanting to have the maximum realism at all costs is a mistake (and especially in the case of this game, because it is hindered by many other bad game decisions). Players (or film viewers) don't want realism, they want the illusion of realism. This is not the same thing at all.

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